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- Move Anim (Anim Menu)
-
- The "Move" requester sets up motion for brush animation. By using the
- Cartesian coordinate system, you specify values for movement along the X
- (left & right direction), Y (up & down) or Z (in & out) axes. This lets
- you define a 3 dimensional movement for the current brush (the current
- brush can be a built-in, custom or animbrush). Additionally, you can
- control whether the movement is drawn entirely on a single frame or through
- a sequence of animation frames.
-
- The first thing you must do is specify a starting position for the brush.
- This is done by stamping the brush at the desired starting location on the
- screen. Animation is then achieved by entering appropriate values into the
- Move requester and clicking on the DRAW button.
-
- DEMONSTRATION AVAILABLE -> `Move_Basics.sdemo`
-
- SEE -> `MoveReq.pic`
-
- TIP: Here's a method to help you understand the X, Y, Z (Cartesian
- Coordinate system) a little more intuitively:
-
- - Extend your left hand and the following 3 fingers,
-
- your index finger should point straight ahead,
- your thumb should point straight up and,
- your middle finger should point to your right.
-
- - Now, think of your middle finger as the X axis. It is the horizontal
- axis, so movement along it goes either left or right. Positive
- movement along the X axis goes towards the right - the direction
- that your middle finger should be pointing! - negative X movement
- goes towards the left. Now, imagine a ring on your middle finger,
- the way that you can rotate this ring represents the rotational
- movement possible on the X axis. This is would be like a flipping
- motion.
-
- Your thumb represents the Y, or vertical axis. Movement goes up or
- down along the Y axis. The direction your thumb is pointing, up,
- indicates positive Y axis movement. Negative Y movement is down.
- Rotation on the Y axis is like the movement of a spinning top.
-
- Finally, your index finger represents movement along the Z axis.
- Positive Z axis movement goes into the screen, or away from you,
- while negative Z movement comes towards you. Rotation on the Z axis
- can be compared to how you would view a rotating fan or propeller.
-
- SEE-> `XYZ.pic`
-
- DEMONSTRATION AVAILABLE -> `Move_Direction.sdemo`
-
- DIST Specifies the total distance that the brush will move along the X,
- Y, and Z axes. The Brush button to the right of these entries is
- used to specify whether the movement is relative to the Brush
- axes or the Screen axes. All values relate to pixel units. So,
- an X value of 120 would cause the brush to move 120 pixels right,
- from the starting point (-120 would move the brush left;
- Incidentally, positive Y values move up, negative Y moves down,
- positive Z moves forward - away from you, and negative Z moves
- backwards - towards you).
-
-
- ANGLE Specifies the total angle, in degrees, that the brush rotate
- around any combination of axes. The Brush button to the right of
- these entries is used to specify rotation relative to the Brush
- axes or Screen axes.
-
- REMEMBER: All rotations occur around the brush handle!
-
- SEE -> `Handle Brush`
-
- DEMONSTRATION AVAILABLE -> `Move_Cyclic-Ease.sdemo`
-
- EASE-OUT Sets the number of frames beginning from the first frame, over
- which you want the animation to gradually accelerate (this helps
- create more natural motion). Think of this as the number of
- frames you would like the brush to "ease out to start the
- movement".
-
- EASE-IN Sets the number of frames ending with the last frame, over which
- you want the animation to gradually decelerate. Think of this as
- the number of frames you would like the brush to "ease in to
- end the movement".
-
- COUNT Sets the number of frames that you want the movement to take
- place over - starting from the current frame.
-
- CLEAR Zeros all of the Move and Angle values.
-
- GO BACK Restores the starting position of the brush for the next movement
- to the last place it was manually clicked down. The default is
- to start the next movement where the last one ended.
-
- CYCLIC Specifies cyclic animation; one that starts and ends at the same
- position.
-
- DEMONSTRATION AVAILABLE -> `Move_Settings.sdemo`
-
- DIRECTION BUTTONS This set of buttons controls the direction of the move
- and the order in which the frames are painted:
-
- O-> GO FROM starts the movement of the brush from the point you
- stamped it and paints on following frames.
-
- ->O COME TO starts the animation at an earlier frame, depending
- on the COUNT value, and paints forward to the
- current frame.
-
- RECORD BUTTONS specify the order in which the frames of the brush move
- are painted when dealing with an animation with more
- than one frame.
-
- >> FORWARD paints forward from where you stamped the brush.
-
- || IN PLACE paints all of the moves on the current frame.
-
- << BACKWARD: paints the move in reverse order, starting at the
- last frame and painting backwards.
-
- PREVIEW Allows you to view the entire movement in "wire-frame" mode.
- Spacebar stops the preview.
-
- DEMONSTRATION AVAILABLE -> `Move_Types.sdemo`
-
- TRAILS Creates an animation using the specified Move settings by copying
- the newly painted contents of each frame in the movement, to
- every following frame.
-
- FILL For each movement a filled perspective plane based on the rotation
- of brush is drawn.
-
- SEE ALSO -> `Perspective`
-
- DRAW Creates an animation using the specified Move settings.
-
- CANCEL Restores any altered settings and exits the Move requester.
-
- EXIT Exits the Move requester but retains any of the entered settings.
-
- LOAD Lets you load previously saved Move requester settings by
- displaying the "Load Move" file requester.
-
- SAVE Allows you to save all of the values and button settings in
- the Move requester. This way you can use the same move effect
- for other projects.
-
- SEE -> `Load Picture` for details on how to use the file requester.
-
-